Tuesday 11 February 2014

Great Games From Boximals

These local guys are making amazing games for kids... Check them out: http://boximals.com/#boximalsabcs

Tuesday 4 February 2014

Kingdom Rush's art work for a map!

Check out the work ironhide game studio put into thieir world map.

At first you don't succeed, iterate, iterate agin!

Thanks to everyone who provide feedback on our first game: Free The Balloon. 

Let me begin with a few insightful quotes: 

“The brick walls are there for a reason. The brick walls are not there to keep us out. The brick walls are there to give us a chance to show how badly we want something. Because the brick walls are there to stop the people who don’t want it badly enough. They’re there to stop the other people.” 
― Randy PauschThe Last Lecture


“Many of life's failures are people who did not realize how close they were to success when they gave up.” 
― Thomas A. Edison


“Always bear in mind that your own resolution to succeed is more important than any one thing.” 
― Abraham Lincoln 


The goal is to use this feedback to create a new game with similar structure but superior game experience. The hope and dream is to help educate people around the world. So we start again... better armed with new insight into the gaming world. 

JM and Mark

Thursday 1 August 2013

How Free The Balloon Came To Be!

Our goal is to help educate the future generations around the world through creating tools/apps for parents and teachers to utilize. We are focusing on foundational math concepts and have examined curricula from around the world for learning outcomes to gamify. Let me explain a bit of our story.

Kids are unintentionally ruthless and they will simply tell you what they think. This is very help to the game development process if you are able to overcome the pain of game testing. Adults are normally more polite about their critiques. Before you are at the scary game testing stage you need to discover a concept or learning outcome in the educational system that is possible to gamify. 

The area of mathematics was chosen because we thought we would have a good chance of gamifying something in this field. We sat in on a few elementary math lessons at a local school to get a feel for what kids found fun (with principal approval of course!). The teacher was covering the topic of skip counting (counting by 2's ,3's ,4's ,5's ,10's , and 25's) and we thought we could gamify this idea. Skip counting is a foundational math skill. So with the the learning outcome established we went back to the office and started working on a prototype.

We also polled the grade 3 students what their favourite and least favourite mobile games were. The answered did not really surprise us. Favourite mobile games: dragon gem, angry birds space, four pictures, tiny towers, and ski safari etc; but, the kids unanimously said their least favoured games were education games. The optimists we are--saw this as a need. We kept this in the back of our minds as we developed Free The Balloon because we desired to make something engaging, fun and educational. 

After drinking from a fire house for six months (learning the new trade of game development) we came back to the classroom with our first version of the game. We gathered feedback and many more times brought in new versions of the game to be tested. We had the opportunity to watch kids play and hear their candid responses to Free The Balloon. It was a great feeling watching kids play and learn. After many iterations and reworks of the game we built a game that kids loved and parents are happy with. 

We left tablets in the classroom for kids to play the Free The Balloon on. They were able to play if they were done there math work. Kids would rush their work and actually fight over the few tablets to play the game. Kids were fighting to play a game which is educational foundational. It appears possible to create educationally games that are fun and addicting AND again EDUCATIONAL! 

We hope you like Free The Balloon too, which is free on both Android and Apple. 

Let us know how we could make it better and email us: support[@]forsetidigital.com or leave comments below. Thanks for reading this far.

Friday 26 July 2013

Press Kit

Here is a link to our Press Kit: goo.gl/0gqhKr ! Check it out and please share it.

Monday 22 July 2013

iGameMom is a great resource for parents!

This is an amazing resource we stumbled upon in our hunting for quailty educational game review sites. Thanks iGameMom

iGameMom

Friday 14 June 2013

Still wrestling with the missing text problem...

Feeling a bit frustrated here...

Characters written on a text mesh are being dropped by Unity on some Android devices. Day 4 of fighting an invisible foe...!

UPDATE: We have fixed the bug... it was an Android OS issue which was solved with the new OS update. 

Monday 10 June 2013

New Icon for the freemium plus version


This is the new icon for the latest game we are working on here at Forseti Digital Ltd. This game will be free with all the add-ons included. Stay tuned!

Friday 7 June 2013